﻿using System.Collections.Generic;

namespace Rimifier.Support.ResourceManager
{
  public class ResourceTypes
  {
    private readonly List<ResourceType> _resourceList;

    public ResourceTypes()
    {
      _resourceList = new List<ResourceType>
                      {
                        new ResourceType
                        {
                          Name = "MealNutrientPaste",
                          Value = "Nutrient Paste"
                        },
                        new ResourceType
                        {
                          Name = "Potatoes",
                          Value = "Potatoes"
                        },
                        new ResourceType
                        {
                          Name = "Medicine",
                          Value = "Medicine"
                        },
                        new ResourceType
                        {
                          Name = "Shells",
                          Value = "Shells"
                        },
                        new ResourceType
                        {
                          Name = "Missiles",
                          Value = "Missiles"
                        },
                        new ResourceType
                        {
                          Name = "Silver",
                          Value = "Silver"
                        },
                        new ResourceType
                        {
                          Name = "Metal",
                          Value = "Metal"
                        },
                        new ResourceType
                        {
                          Name = "Uranium",
                          Value = "Uranium"
                        },
                      };
    }

    public List<ResourceType> Resources()
    {
      return _resourceList;
    }

  }
}